AI-Generated Art & Animations | Vivid Visual Scenes with Midjourney

Here it already looks too perfect.

These images were created with Midjourney, and the animation is done by Kling.

The overlay buttons in this example are simply overlaid for aesthetic purposes and mimic a game interface.

Someday, even this will become a reality: press right — and the neural simulation begins immediately. Tasks like Kvake are already being solved, and the successes are impressive.

Here are all the prompts used:

Images:

The first shot is a first-person video clip from a game. The main character is a young anime girl wearing a slightly larger white top and short blue shorts. Visible are her hands carefully opening an old, faded wooden door, with forearms resting on the doorframe. In the dark corridor’s mirror reflection, a face appears — soft, in Ghibli style, with windswept hair. Inside a cozy seaside house, sunlight streams through lace curtains, walls are pastel with watercolor marine landscapes, shelves are filled with shells and books. In the foreground, a soft sofa with a blanket and the inscription ‘E: Rest’ can be seen. In the background, a steaming cup on a wooden table and an open window reveal a lighthouse and gentle clouds characteristic of Miyazaki’s style. Everything is rendered in soft, painterly textures, slightly distorted by a fisheye lens; corner interface elements include a mini-map and health.

The next shot is again first-person, with the main character being a young anime teenager wearing a slightly larger white top and blue shorts. On the screen are hands steering a wheel, wind-blown hands resting on a car door, with a gentle Miyazaki-style face and flowing hair visible in the rearview mirror. The car drives through a bright coastal town: cobblestone streets, pastel-colored houses with flower boxes, and a distant lighthouse. All with soft textures inspired by Miyazaki’s style, clouds and sky with plump clouds, the fisheye effect, and interface elements like a mini-map and health.

Another shot — first-person again, showing a teenager in a loose white T-shirt and worn denim shorts. In hands — a basket, at feet — wet cobblestones. He walks through a noisy market: tight stalls with glowing mushrooms, floating lanterns, and whimsical fruits sliced spirally. A fishmonger shouts, amidst the crates, smoky spirits flicker. In hand — a peach he’s about to pick (interactive prompt ‘E’). In the background — groups of Yakuza near steaming hot noodles. Everything bathed in soft light, with a sense of depth, minimal interface with a mini-map and health level. Style mixes Miyazaki and Grand Theft Auto.

Next — a first-person view. The hero is a young anime teen in a slightly worn, sun- and salt-stained white T-shirt and blue shorts. In hands — a long bamboo fishing rod, standing on a mossy platform, resting on knees. Ahead — green fishing scene: orange and white carp jumping in turquoise water, a distant lighthouse, Miyazaki-style clouds. Glowing koi fish swim in the water, and little spirits with coal-like jokes steal bait from a jar. Everything rendered with soft textures, fisheye effect, interface — mini-map and health.

Overall approach — a sequence of video prompts, exactly like video recordings:

Top shot — a boy with black hair walks from an old house to the sea. The camera follows in GTA style, showing him from behind as a light sea breeze moves white curtains, and the sun illuminates distant sailing ships — a warm, cozy feeling combined with expansive marine landscapes under a calm sky.

Another shot — a boy with brown hair behind the wheel of a colorful small convertible along a coastal cobblestone street. Bright houses decorated with flowers flash past, and the camera tracks the car moving toward the sunlit horizon, wind tousling his hair under a sky-blue tie.

Third — again the young hero, on the move, with a basket of oranges. He walks through a lively market — a fair with vendors, swaying fabrics, and traditional lantern garlands. The camera follows his focused steps amid busy crowds.

Fourth — marine fish swimming in clear water among coral reefs, beautifully illuminated by sunlight, creating a tranquil underwater scene — the camera is stationary to fully capture the magic of the underwater world.

All of this is a set of bright, vivid scenes unified by a rich visual palette with soft textures, fisheye effects, and attention to detail, creating the impression that all of this is happening right now.

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