I’ve already tired you several times with my 3D news, but there are many interesting changes and progress happening in this field.
Work is progressing in several directions. The first is improving the quality of model meshes, which is becoming more or less clear. The second is creating textures and UV mappings, which are not yet available in Sparc3D but are present in solutions like Hunyka. Finally, an important area is the segmentation of models into separate parts: hands, legs, and other elements. This is necessary to edit and primarily texture objects not sequentially, but as individual components, making it easier to achieve a good result.
To assist — a recent development from Nvidia: PartPacker — an effective method for dividing 3D objects into parts using double volume packing. It takes a single image as input and outputs a ready model segmented into individual components.
You can try it yourself — a demo version and source code are available:
https://huggingface.co/spaces/nvidia/PartPacker
https://github.com/NVlabs/PartPacker (requires about 16 GB of RAM)
Experiment and explore!
